
#Deep rock galactic cheat engine perk points plus#
I do believe same goes for gunners, them being also good at cluch revives - iron will and field medic, either thorns if you rocking leadstorm or auto-reload for auto-cannon (assuming they fixed the damn perk, it turns off half the time for no reason), unstoppable because slowdowns sucks, and vampire because regen.Įngi in a weird spot, because if there's someone to take Steeve, i'd say its the engi, but then again with this bloody game, its kinda hard to tell if its worth it, when compared to, you know, NOT FAILING THE MISSION DUE TO WELL-USED IRON WILL? So either field-medic or IW plus steeve, or field medic + IW. For passives, thorns, deep pockets, and either vampire or sweet tooth, depending on how safe\agressive you wanna be (vampire and its agressive playstyle is still a bit better IMHO).

I don't want that kind of situation for this game, DRG is amazing.įor scout mains virtually nothing changed since old perk system: take field medic and iron will for actives, because thats the best safety net in the entire game. Ubisoft's For Honor (played since season 1) scrapped their original weapon perks completely and came up with an over-complicated system with little benefit and a lot of folks just stopped even bothering picking any perks besides the defaults because it was all kind of useless and didn't matter.

How about Strong arm - you also throw grenades further, how about you can throw and smash a glyphid in the head with an Aquaros, or throw them into a group like a bowling ball? Higher levels - Throw your empty magazine in a glyphids face when you reload for some damage? Throw your PICKAXE? I would try that out for sure. Strong arm - toss flares and now aquaros further? I know where I'm tossing that perk. Gonna have to bump it up a notch to try to make 'all perks desirable'. I honestly have one friend who would equip a perk just so he could say 'For KARL!' everytime he hit 'V'. Other than what appears to be the 'Steeve meta' direction this is going, and some obvious boring but always useful ones like 'thorns' and 'sweet tooth'.whats good now? If its pretty useful or has a 'risk' of becoming a crowd favorite, will get removed?ĭevs could keep removing everything until there are 3 lame perks that only make fart noises and people will STILL pick the mutually agreed 'best' fart sound perk.

(with a note from the vendor that says " The 'Reese's cup' and 'Skittles' selections got removed because people would only buy those and never the cold sandwich or hot dog. Seriously what perks are you guys using now? I just logged in and clicked like 100 times to get my perk points back and then stared at the new perk board for about 5 minutes and closed the game to check here.įeels kinda like standing in front of a vending machine that used to have some good snacks and now your choices are now cold bologna sandwich or cold hot dog.
